Changelog
Follow new Solteria bosses, quests, systems, client releases, and balance changes.
Server Updates
- Introduced Echo Raids: optional hunting encounters that can emerge naturally during a hunt or appear above a defeated creature. Step onto the stationary Echo when your group is ready, or ignore it without penalty.
- Echo Raids can form as a Normal, Influenced, or Warden encounter. Completing that creature's Bestiary entry improves the odds of encountering the more dangerous variants.
- Raid size now scales with the base creature's health, producing groups of 4, 6, 8, or 12 enemies over a short sequence instead of spawning the entire pack at once.
- Echo creatures keep their familiar monster names while cyan, violet, and gold name colors identify Normal, Influenced, and Warden encounters. The main Warden is additionally marked with a Crown.
- Every raid receives one random Resonance modifier, while Normal packs, Influenced creatures, and Wardens each have their own encounter mechanics and combat rhythm.
- Normal encounters grant 1.5x experience, 2x loot, 3x Bestiary progress, and 2x Hunting Task progress. Influenced encounters grant 2x experience, 2.5x loot, 4x Bestiary progress, and 3x Hunting Task progress.
- Warden encounters grant 2.5x experience, 3x loot, 5x Bestiary progress, and 4x Hunting Task progress. The Warden also changes phase at half health and empowers nearby escorts.
- Defeating a Warden grants one random imbuement scroll and one random proficiency catalyst to as many as four eligible online contributors. A player's first Warden victory for each creature type also grants 10 Charm Points.
- Added Echo mastery times, personal bests, an Echo Journal, achievements, activation and completion messages, party summaries, safe timeout cleanup, and path-aware spawning.
- Rebuilt the in-client Market with dedicated Browse, Sell, Buy, My Offers, and Offer History sections.
- Market browsing now supports item search, Buy and Sell offer directions, categories, subcategories, rarity, tier, price currency, price range, level, vocation, and multiple sorting options.
- Players can trade exact item instances without losing rarity, tier, affixes, charges, duration, or other individual attributes. Items can be selected directly from open backpacks, the Depot Chest, or the Depot Inbox.
- Added player Buy offers for items and Tibia Coins. Item requests can specify minimum rarity, tier, and affix requirements, and matching sellers can fulfill them directly from the offer list.
- Market prices can use bank gold or transferable Tibia Coins. Secure escrow, checked fees, anonymous listings, offer durations, cancellation refunds, automatic expiry, transaction history, and seller notifications are all supported.
- Purchased and returned items are delivered safely to the locker Inbox, while gold and Tibia Coin settlements are credited to the correct balance with duplicate-request protection and automatic delivery retries.
- Refreshed the public website with a more consistent Solteria layout, clearer page hierarchy, balanced spacing, and improved desktop and mobile navigation.
- Reorganized the sidebars and menus so important pages are easier to find, with compact world status, event calendar, top-three highscores, and gallery panels available throughout the website.
- Improved the mobile menu, responsive page widths, touch targets, keyboard focus, and horizontally scrollable data tables for a smoother experience on small screens.
- Added the interactive Surface World Map with floor 7 terrain, searchable monster and NPC locations, creature images, combined spawn clusters, popups, Wiki links, marker visibility controls, and fullscreen support.
- World Map searches now match partial names, update after a short typing delay, center on the first result, and immediately restore every location when cleared.
- Added a rotating gallery preview to the website side panel and an improved full-size gallery viewer with looping Previous and Next controls, keyboard arrows, and mobile swipe navigation.
- Improved Wikipedia item, monster, and NPC searches with consistent full-width search fields, automatic debounced results, clearer live counts, and no unnecessary search or sorting controls.
- Improved Valuable Drops and Market browsing with faster live search, instant option filters, clearer result feedback, and cleaner responsive controls.
- Added organized character profile tabs for Skills and Equipment, Adventurer Guild progress, Achievements, and Cosmetics while keeping recent deaths and other character information easier to read.
- Grouped Daily Arena, Soulpit, and Tibiadrome under the Arenas section and simplified custom-content navigation.
- Modernized Server Info, Spells, and Commands with consistent handbook styling, readable responsive tables, clearer filters, and better information density.
- Improved form labels, action hierarchy, empty and error states, status announcements, keyboard access, focus visibility, and mobile-friendly controls across public and account pages.
- Improved repeat loading with safer browser caching, conditional responses for map data, optimized reusable assets, and lazy loading where appropriate.
- Added new boss health bar support for selected boss encounters.
- Expanded Brokul Depths boss mechanics with new encounter logic, icons, storages, and quest handling.
- Added new Brokul Depths creatures and encounter elements, including broken idol, drowned anchor, eaten skull, and sunken bell variants.
- Improved Falcon Bastion quest handling.
- Updated several Ice Lands Arena boss encounters and reward-related behaviour.
- Improved Daily Arena monster setup and added backend tests for arena monster configuration.
- Improved reward chest handling and monster helper logic.
- Optimized the Solteria client package and update flow to make downloads smaller and cleaner for players.
- Updated the Solteria downloads page so players can choose between the setup installer and standalone launcher.
- Simplified the downloads page by hiding technical file names, hashes, and internal package labels.
- Added the new Solteria launcher distribution flow, so players can install and update the client directly from the website.
- Client updates are now delivered through optimized packages, with core browser files separated from regular game updates to reduce future download size.
- Updated the client and server data pipeline for the current 15.25 asset set and removed unused legacy asset content.
- Added protected client module packaging for release builds while keeping regular player settings and saved login data outside the updater files.
- Added Weekend Events support, including event scheduling, login checks, calendar integration, and staff tools.
- Added new in-game windows and extended opcode support for Hunting Guild tasks, guild management, arena NPCs, global boosts, and weekend events.
- Expanded combat stance support for vocations and added new spell, storm arrow, and weapon proficiency improvements.
- Improved Daily Arena, Soulpit, Tibiadrome, prey selection, boosted spawn displays, and several reward systems.
- Updated map, monster spawns, NPC placement, shops, quests, and item data across the active Solteria datapack.
- Improved server deployment safety with cleaner rebuild handling, preserved production configuration, and automatic service restart through the existing restarter.
- Adventurer Guild was expanded with many hunting tasks, task coin rewards, outfit and mount offers, NPCs, teleport unlocks, and questlog progress.
- Task rewards and experience were rebalanced across beginner, adept, veteran, expert, and master hunts.
- Added spell upgrade scrolls that can improve selected vocation spells.
- Spellwright Nerio now sells spell upgrade scrolls for task coins.
- Added imbuement scroll support and improved how imbuement slots work on items.
- Added new Martlock quest content, including Lost Adventurer Traces and Tutubis Mummy Trap.
- Added new boss and quest mechanics, including Dracula-related hunting guild content.
- Added cosmetic and display rewards, including podium-style rewards.
- Updated several spell behaviours and spell upgrade compatibility.
- Improved reward chest handling and boss reward zone logic.
- Updated Martlock map, monster spawns, NPC placement, and quest areas.
- Added backend support and tests for hunting guild teleport unlocks, boss reward zones, and imbuement scroll behaviour.
- Added new Forge Artificer exchange options for affix tools and rarity catalysts.
- Added Affix Reroll Crystal, which lets you reroll one selected affix on an item.
- Added Affix Empowerment Crystal, which lets you attempt to upgrade one selected affix.
- Rarity catalyst exchange was improved and now uses a cleaner buy window at Forge Artificer.
- Forge tier prices and transfer prices were updated.
- Added the Mirecore Shaper boss encounter and quest area.
- Added new mechanics, monsters, map areas, and reward handling for Mirecore Shaper.
- Added more reward options to Ice Lands Arena.
- Improved auto healing potion handling so it follows potion level, vocation, cooldown, and training-area rules more reliably.
- Great Mana Potion can now be used from level 30.
- Challenge now affects a larger area.
- Town teleport tiles now have a short cooldown to prevent accidental repeated teleports.
- Orcish Madness totem handling was improved so the boss cannot be called again after it has already answered.
- Boosted monster and boss selection was improved to use safer spawn checks.
- Several Martlock map, monster placement, house, NPC, and quest area updates were added.
- Shop NPCs now support sell all, so you can quickly sell every item that a merchant accepts.
- Gold and platinum coins are now changed automatically: 100 gold coins become 1 platinum coin, and 100 platinum coins become 1 crystal coin.
- Added a Training Area. When you enter a free training spot, your mana is burned every 5 seconds and counts toward magic level training.
- Clicking or attacking an NPC now greets the NPC instead of trying to attack it.
- Quest tracker entries for Glassroot Bloom and Cults of Tibia Boss Gauntlet were updated.
- Several Martlock map, monster placement, quest area, and reward cache updates were added.