Tibiadrome
Escalating waves, modifiers, scoring, rankings, and potion rewards.
| Required level | Entry mode | Per level | Re-entry cooldown |
|---|---|---|---|
| 50+ | Solo | 120 sec | 1 hour |
How To Enter
Talk to the Tibiadrome Master and say enter. You can also say status, ranking, or rewards to the NPC. The command !tibiadrome shows your status, and !tibiadrome ranking opens the ranking.
Tibiadrome is solo-only on this server. Leave your party before entering.
Run Flow
Every cleared level moves you to the next one. A solo level spawns 4 custom drome monsters, and monster HP scales by about 3.9% per level. Each level has a 120-second combat timer and can include arena mechanics that force movement and target priority.
Enemies And Mechanics
| System | Timing | What It Means |
|---|---|---|
| Custom Drome Monsters | Every level | Domestikion, Hoodinion, Mearidion, Murmillion, and Scissorion. They are arena creatures and do not give regular loot, exp, or skill progress. |
| Safe Zone Rotation | Every 20 sec | The arena marks a new safe zone before it becomes active. Staying outside can cost 12% health. |
| Drome Sentries | Every 4 levels | Two sentries appear and fire beams. Defeating them gives a short defensive field. |
| Volatile Anchors | Every 3 levels | Live anchors increase incoming damage by 8% each. Destroyed anchors leave a short safe zone. |
| Gravity And Mirror Step | Timed events | Movement pressure mechanics that punish standing still or ignoring telegraphs. |
Modifiers
The names come from Tibiadrome, but the effects below describe their current Solteria implementation.
| Modifier | What It Does On Solteria |
|---|---|
| Somersault | 30 seconds after the wave starts, you are teleported to a random arena spawn position. |
| Going Down With Me | Every defeated drome creature marks its death position. After 1.5 seconds, a radius-2 explosion deals 150-350 fire damage. |
| Exploding Corpses | Every defeated drome creature leaves the same delayed radius-2 blast: 150-350 fire damage after 1.5 seconds. |
| That Escalated Quickly | All incoming damage from drome creatures is increased by 25% for the wave. |
| The Floor is Lava | Every 9 seconds, you take fire damage equal to the greater of 50 HP or 6% of maximum health. |
| Beam me Up! | 30 seconds after the wave starts, you are teleported to a random arena spawn position. |
| Tanked Up | Drome creatures gain 20% maximum health and take 10% less damage from you. |
| Sown Sorrow | Every 9 seconds, you take fire damage equal to the greater of 50 HP or 6% of maximum health. |
| Bad Roots | All incoming damage from drome creatures is increased by 10% for the wave. |
Ranking And Rewards
| Reward Rule | Value | Notes |
|---|---|---|
| Drome points | Reached level x 10 | Calculated from your best attempt in the settlement window. |
| Daily settlement | 05:00 | Rewards are processed after the daily settlement time. |
| Concoction potions | Top 1: 5, Top 2: 4, Top 3: 3, Top 10: 1 | Each potion reward is rolled randomly from the Tibiadrome concoction pool. |
| Champion title | Top 5 | The champion title lasts until the next settlement. |
| Drome Cube raffle | Top 20, 10% chance | A bonus chance for high-ranking players. |
After settlement, your starting level is reduced by 5, so you keep progress but still need to prove your place again.
Potion Rewards
Top-ranked players can receive random Tibiadrome concoction potions. Each potion reward is rolled from the full pool below.
Potion amounts depend on rank: rank 1 gets 5, rank 2 gets 4, rank 3 gets 3, and ranks 4-10 get 1. Concoctions have a 24-hour reuse cooldown. Timed concoctions last 1 hour while you are online.
| Image | Potion | Effect |
|---|---|---|
![]() |
Kooldown-Aid | Resets cooldowns for all spells when used. |
![]() |
Stamina Extension | Restores 60 minutes of stamina when used. |
![]() |
Strike Enhancement | Increases critical hit chance by 5%. |
![]() |
Charm Upgrade | Increases offensive charm trigger chance, except Cripple. |
![]() |
Wealth Duplex | Doubles loot from regular monsters you kill. |
![]() |
Bestiary Betterment | Makes monster kills count twice for Bestiary progress. |
![]() |
Fire Resilience | +8% fire protection. |
![]() |
Ice Resilience | +8% ice protection. |
![]() |
Earth Resilience | +8% earth protection. |
![]() |
Energy Resilience | +8% energy protection. |
![]() |
Holy Resilience | +8% holy protection. |
![]() |
Death Resilience | +8% death protection. |
![]() |
Physical Resilience | +8% physical protection. |
![]() |
Fire Amplification | +8% fire damage against monsters. |
![]() |
Ice Amplification | +8% ice damage against monsters. |
![]() |
Earth Amplification | +8% earth damage against monsters. |
![]() |
Energy Amplification | +8% energy damage against monsters. |
![]() |
Holy Amplification | +8% holy damage against monsters. |
![]() |
Death Amplification | +8% death damage against monsters. |
![]() |
Physical Amplification | +8% physical damage against monsters. |
Reward Shop
These are the rewards and prices currently configured on Solteria.
| Image | Reward | Cost | Type / Effect |
|---|---|---|---|
![]() |
Red Pit Demon | 100 points | Trinket; +1% fire protection |
![]() |
Arena Badge Replica | 250 points | Decoration; +1% physical and energy protection |
![]() |
Tournament Accolade | 250 points | Collectible |
![]() |
Drome Cube | 375 points | Decoration |
![]() |
Brown Pit Demon | 400 points | Trinket; +2% fire and +1% physical protection |
![]() |
Sublime Tournament Accolade | 500 points | Collectible |
![]() |
Green Pit Demon | 750 points | Trinket; +3% earth and -1% fire protection |
![]() |
Blue Pit Demon | 1,500 points | Trinket; +3% ice and +1% energy protection |
![]() |
Plushie of a Murmillion | 2,500 points | Trinket; +3% earth, +2% physical, and -5 speed |
![]() |
Plushie of a Scissorion | 2,500 points | Trinket; +1.5% critical hit chance |
![]() |
Plushie of a Hoodinion | 2,500 points | Trinket; +3% death protection and +5 speed |
![]() |
Plushie of a Mearidion | 2,500 points | Trinket; +3% ice and +2% mana drain protection |
![]() |
Plushie of a Domestikion | 2,500 points | Trinket; +2% energy protection and +1 magic level |
![]() |
Ogre Rowdy Doll | 2,500 points | Trinket; +2% physical protection and +2 shielding |
![]() |
Retching Horror Doll | 2,500 points | Trinket; +3% life drain, +2% death, and -1% holy protection |
![]() |
Black Pit Demon | 3,000 points | Trinket; +4% death, +1% physical, and -2% holy protection |
![]() |
Phant | 8,000 points | Mount |
![]() |
Lion of War | 12,500 points | Outfit with both addons |





































